Mods
A mod in
one sentence
The world of The Chest is plain text: gifts, events, characters, the lore the villagers know, the words of the chronicle. Every new mod comes with instructions written for an AI agent.
Tell your agent — Claude Code, Codex, Cursor — what you want. It writes the mod, checks it and lets the village live a few years with it, without opening the game. Steam Workshop is planned for Early Access.
You: “Add a gift — a compass. The village should not understand it.”
$ thechest-sim mod new --id compass
compass/data/items.yaml
compass:
names: {en: "compass", ru: "компас", zh: "指南针"}
axes: {understanding: blackbox, fate: relic}
physical: {mass_g: 90, size_cm: 6}
claim_bias: {priest: 30, finder: 50}
$ thechest-sim mod check --mod compass
$ thechest-sim mod compare --mod compass --years 10
$ thechest-sim mod pack --mod compass --out workshop/
The compass is one of the examples in the modding kit. You upload to the Workshop yourself, from the game.